This is my first project in the Godot engine. I’m aiming for a top-down 2D extraction shooter with procedurally generated, fast-paced levels.
While many of my goals are far too ambitious, so far I’ve managed to build:
- Collision-enabled tilemap for building levels
- NPCs that roam, look for, and shoot at the player, dropping items when killed
- Health, ammo and stamina systems
- Inventory system for item collection



To-do (non-exhaustive):
- Variable accuracy system with dynamic crosshair to match
- Limit ammo supply, create drops to replenish
- Procedural level generation
- More items and weapons
- Menu UIs to ‘sell’ gathered items
- Lighting, sprite, and physics improvements