Project Nauvoo

This is my first project in the Godot engine. I’m aiming for a top-down 2D extraction shooter with procedurally generated, fast-paced levels.

While many of my goals are far too ambitious, so far I’ve managed to build:

  • Collision-enabled tilemap for building levels
  • NPCs that roam, look for, and shoot at the player, dropping items when killed
  • Health, ammo and stamina systems
  • Inventory system for item collection

To-do (non-exhaustive):

  • Variable accuracy system with dynamic crosshair to match
  • Limit ammo supply, create drops to replenish
  • Procedural level generation
  • More items and weapons
  • Menu UIs to ‘sell’ gathered items
  • Lighting, sprite, and physics improvements
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